Barong

Barong is an interactive story created during a 24 hour game jam created and directed by Shelley Chen.

The game features a deer who encounters spirits and transforms into different animals to experience life in an unfamiliar forms.

Barong gameplay Video

Barong is a story that explores what people desire.

Players interact with elements in the scene, engaging in conversations and uncovering clues.

The goal: to transform Barong into different animals and experience life from a new perspective.

Barong's visuals are based on paper cutouts inspired by traditional Balinese shadow puppets.

Style Frames

Shot 01 :

Barong meets a fish.

Barong: How can I swim like you?

Fish: You have to have beautiful scales like me! They sparkle!

Barong: Where can I get those scales?

Fish: I am born with them... sorry I can't help you.

shot 02 :

Barong ask the crooked tree, "Have you see any sparkles?"

Tree: My leaves sparkle through the sunlight, the sun gave it to me.

Shot 03 :

The wind takes Barong to the beach to find sparking sea shells.

Character Sheets

The sparkle fish

Barong fish form

Original drawings of the shots

Original drawings of the transformation

Transformation concept :

Barong jumps into the water with the sparkling sea shells, As he swims, he is transformed.


WOOD WARS

24 Hours Game Jam - WOOD WARS

Team Lead/ Programming: Alex Jarocha-Ernst, UI: Warren Hwang, Art: by Shelley Chen

 
 

GAME PLAY

Inspired by the concept of forest succession, in which the composition of a piece of wild land will change over time as the plants and animals there change the environment and make it favorable for different plants.

 
 

 
logo.png

by Kevin Zeng & Shelley Chen

 
 
 

UNCOVERED

 Programming/Game Design: Kevin Zeng
Art/ Game Design: by Shelley Chen

 

GAME PLAY

The player has to solve puzzles in the form of questions that the ruined gates provide. The player has to interact with the magical animals, ruins, and rocks to get the correct answer. The words themselves contain their own meanings and form a new language. Left clicking moves the character around, and when you right click on the characters player will see a radial menu that shows the vocabulary that Bunzu has “learned” or the words that can answer the questions that the ruins ask the player.

 

Game Concept art